TONY HAWK'S PRO SKATER 5

 

From January to June of 2015, I was a Game Design Intern and later Game Designer on Tony Hawk's Pro Skater 5 at Robomodo.

During the six months I worked on the title, I balanced and iterated mission/player progression, chose music for the game, adjusted grind lines and level layout, and designed and implemented multiple sequences in Unreal Kismet, including a large tutorial prototype. I also designed, named, and placed every gap in the game.