In 2010, I created my own multi-disciplinary internship at Raven Software to satisfy my high school's Interim requirement.
During my two weeks at Raven, I shadowed different developers in all aspects of development, playtested several levels of Singularity, and created a basic UT3 level in UDK during my downtime. While my time at Raven was brief, the in-studio experience I gained was essential to my development as a designer.